Gut Feeding
gutfeeding
Programming Language: C#
A Unity game made in 72 hours for the Ludum Dare 42 game jam by a team of two. The theme of the game jam was "Running Out of Space". Gut Feeding is about a feeding competition where the player tries to eat and digest as much food as possible within the time limit. The mouse is used to drag incoming food to the mouth, and hovering over food within the body shrinks the food to digest it.
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Conveyor Belt Hero
conveyorbelthero
Programming Language: C#
A Unity game made in 72 hours for the Ludum Dare 41 game jam. The theme of the game jam was to combine two incompatible genres. Conveyor Belt Hero is a mix of an infinite runner and a turn-based RPG, in which the player is constantly moving forward while trying to defeat enemies quickly in order to level up and earn money. Money must be picked up before it moves off the screen, as it necessary to buy healing potions at merchants. The player wins when the boss at the end is defeated before the final screen.
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Baten Kaitos Clone
batenkaitos
Programming Language: C#
A Unity game that recreates the turn-based battle system of Baten Kaitos: Eternal Wings and the Lost Ocean. The player first chooses a deck of cards called Magnus. When the battle begins, the player must choose a sequence of Magnus in time to attack the enemy or defend during the enemy's turn. Magnus can have different elements, and opposing elements such as fire and water cancel each other out during damage calculation. Bonuses to damage are given depending on the elements and numbers of the Magnus chosen in the combo.
Source Code
Stratagem
stratagem
Programming Language: C#
Stratagem is a Unity game inspired by strategy role-playing game series such as Fire Emblem, Advance Wars, and Disgaea. It features grid-based movement and turn-based combat with six unique units to choose from. Pick a strong team composition, position your units, and choose your battles wisely in order to defeat the enemy team.
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Transcension
transcension
Programming Language: C#
Transcension is a Unity game in which the objective is to defeat all enemies on the current floor to progress to the next one. Each floor is randomly generated by choosing a rock pattern from predefined ones and by choosing an enemy type and how many to spawn. The number of enemies and the chance of spawning a more difficult type increases as the player clears more floors.
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Bullet Waves
bulletwaves
Programming Language: C#
Bullet Waves is a Unity game made in the style of "bullet-hell" games. It is a shooter with a focus on fighting bosses. In normal mode, the player defeats bosses one after another. In endless mode, the boss's health is removed and damage dealt to the boss increases the player's score. There are currently two bosses to challenge.
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